Tag Archives: video game

‘Hero:’ Internal Atari documents provide details on the canceled Vicious Circle

My previous update to the Vicious Circle feature originally on GemuBaka mentioned developer Alexander Villagran, who mentioned working on an Atari title named “Hoop Fighter.” Having never heard of this game, I started doing online searches, and getting a specific string of words to give me a hit provided a full-on Atari document discussing the […]

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A breakdown of the canceled Vicious Circle (arcade)

**This feature was updated on Oct. 18, 2020, to add contributions including photos of the Vicious Circle prototype board and a few comments/details provided by a couple of developers of the game. This additional content is highlighted below, following the list of finishing moves in the game. On my Twitch channel, there have been a […]

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The April Fool’s Gauntlet: 5 Wrestling Speedruns

A recent WedNESday post on Twitter featured LJN’s WWF: King of the Ring, and upon digging into the game a bit, I find it could be mashed through in short order. Sure enough, others have embarked on that same journey, and the Speedrun.com page features multiple attempts at the game’s King of the Ring mode […]

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Retro Achiever Game #55: Convoy no Nazo

As a child, all of my Transformers video game experience came from the Commodore 64 attempt at the franchise, The Battle to Save the Earth. I knew a few others who had the game, and I gave it a couple of tries, but ultimately came away unfulfilled because I didn’t fully understand how the game […]

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Fighting Zangief in Street Fighter II

Sparked by a recent Twitter post, there was a discussion on what the easiest Street Fighter II CPU AI is to fight. While you can learn the AI ticks all around, I’ve always felt Zangief’s AI was the easiest to grasp across the board with Ryu. Playing as either Ryu or Ken, it seems Zangief […]

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GemuBaka Doodle: Bust-a-Move [PUZZLE BOBBLE]

The past couple of months have left little time and opportunity for me to do much of anything creative, but I managed to get one doodle in for the month of November. The Speed Gaming Live Twitch channel has spent the past several days marathoning Super Nintendo titles, one of which was the SNES version […]

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The Curious Case of Castle of Illusion Scoring

I’ve participated in the RGB (@RetroGameBrews) High Score program on Twitter for the past couple of years, and, entering season 3, we’re tackling a lineup of SEGA Genesis game titles. The RGBHighScore series features 10 games (season one was NES, season two was SNES), which award points to qualify for an end-of-season tournament/elimination round. Season […]

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A night of fierce Virtual On matches

I’ve posted about Level 419 a few times, and I was recently able to head out to the location with my good friend KC1313. The arcade has a very nice Virtual On: Cyber Troopers 2-player setup, and it tends to catch the attention of many of the location’s patrons. Even my older son insisted on […]

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The timeless World Heroes and speedruns

The next 12 Hour Challenge event for speedrunning has been announced, putting us approximately one year from the previous summer event. Last year, I threw my hat into the ring to play World Heroes for a total of 12 hours, and since the original arcade release of the game was 27 years ago today, I […]

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Impressions of the 8BitDo M30 gamepad

SEGA-inspired controllers are a current hot commodity, with products from 8BitDo and Retro Bit making a splash very close to each other. The 8BitDo M30 controller doesn’t sport the SEGA branding, but it’s instantly clear the inspiration for the controller is in SEGA’s timeless 6-button Genesis controller, with splashes of Saturn design thrown in for […]

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