Tag Archives: speedrun

Busted speed tech: Thunder’s test of strength

Back in 1999, there was a game mechanic so busted, even myself as a teenager had to sit back and think – “Holy crap, this is broken.” Pro wrestling was at its peak, and I had to soak in every wrestling game I could, good or bad. THQ’s PlayStation One release of WCW/NWO Thunder was […]

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The timeless World Heroes and speedruns

The next 12 Hour Challenge event for speedrunning has been announced, putting us approximately one year from the previous summer event. Last year, I threw my hat into the ring to play World Heroes for a total of 12 hours, and since the original arcade release of the game was 27 years ago today, I […]

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Retro Achiever Game #52: Soul Blazer (SNES)

Once I hit 50 games cleared on the Retro Achiever series of episodes on my Twitch channel, I pledged myself to play a more substantial game that would take longer to play than the standard fare for the show. When you consider 8- or 16-bit titles, these mostly boil down to RPG-style games, and this […]

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12 Hour Challenge: Tag team, back again

Aug. 4-6 will bring us yet another 12 Hour Challenge, and I’m looking forward to continued speedrunning growth in my second participation with the event. The previous event was in February, and was my first involvement with any sort of proper speedrunning event. The event tasks players to learn a brand new game within 12 […]

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