Archive | GemuBaka Feature RSS feed for this archive

12 Hour Challenge: Tag team, back again

Aug. 4-6 will bring us yet another 12 Hour Challenge, and I’m looking forward to continued speedrunning growth in my second participation with the event. The previous event was in February, and was my first involvement with any sort of proper speedrunning event. The event tasks players to learn a brand new game within 12 […]

Continue Reading

T20 Competition returning for year 3

Galloping Ghost Arcade laid down the challenge once again, putting $500 and a one-year pass to the venue up for grabs to the winner of September’s T20 Competition. The T20 has been established as a “Tournament of 20 Games,” making it one of the more interesting – and challenging – competitions around. I’ve always been […]

Continue Reading

Getting into the game

With all of the talk about VR taking off, here is something I wrote a handful of years ago, that echoes all of the talk of virtual first-person shooters: Just imagine this game premise: You take the atmosphere of Tron, stick players in tight labyrinth corridors a la Wolfenstein 3D or Doom, place guns in […]

Continue Reading

The Generation Gap

Through my extracurricular activities at my college, I get to take in exactly how the 18-20 year old demographic takes in video games. Working at the college, myself and my boss, who is one year younger than I am, are often dumbfounded by how these students respond to video games. Still going to school, many […]

Continue Reading

Dedication vs. Casual Play: Why Winning Isn’t Bad

Alexander “MixMasterLar” Browning was a freelance writer on the old Rithum.com and Gemubaka sites, and has also done opinion pieces on games and the industry here and there. Not one to agree with the majority, Lar has always offered his own views regardless of popular opinion. Today, he explains his reasoning on why gamers should strive to […]

Continue Reading

Roll a Six to Hadoken

Ever since the World Warriors’ first console outing on the Super Nintendo in 1992’s Street Fighter II, something always bugged me and, perhaps, it should also bother me that such a trivial matter has stuck to my brain for the past 17 years. In the game’s arcade mode, everything is innocent enough for the player, […]

Continue Reading

My Gaming Story

Surprisingly, through social media contact, I was approached by a friend addition, that asked me if I would be willing to take the time to submit a short story to their site, based on my gaming story. I obliged and now Nintendo Guy & Mrs. Peach have my story posted on their site. You know, […]

Continue Reading

Heroes in a Half Shell and Arcade Envy

Seeing as the Teenage Mutant Ninja Turtles are making their way back into the downloadable game spotlight on July 22, I am often reminded of how far consoles have come in terms of technology. The TMNT series has always been an example of a franchise that gave me series arcade envy – back during the […]

Continue Reading

Gaming Session Blog #2

After staying up a little too late, I was able to grind through the story bits of Sleeping Dogs. Some thoughts: * Fairly mediocre game all around. The story starts out cliched and predictable, gets good in the middle and then falls back into predictable at the end. I was surprised there were no open-ended […]

Continue Reading

New game console backed by 63,000

While there have been rumblings of “download-only” video game consoles on the horizon, this alleged future of video games now has nearly $8.6 million to work with following the second most-successful Kickstarter campaign ever. While Gaikai and OnLive have toyed with the concept with a PC mindset, the Ouya console (pronounced “Ooh-yuh”) looks to tap […]

Continue Reading