First thoughts: Pokken Tournament

Retail releases tend to be thin on the Nintendo Wii U system, but, when they do hit, that usually gives them a pretty good focus. Last year, Namco-Bandai took on ...

Review: DeathSmiles (PC)

We’re approaching 10 years since the heroines of DeathSmiles descended into arcades, but even now the unique themes and frantic action have kept the series alive and well in the ...

Review: Ninja Senki DX (PC)

Ninja Senki is an indie game that is hot off its fifth anniversary, and Tribute is giving the title a re-release to extend the game’s reach to the Playstation 4, ...

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12 Hour Challenge: Tag team, back again

Aug. 4-6 will bring us yet another 12 Hour Challenge, and I’m looking forward to continued speedrunning growth in my second participation with the event. The previous event was in February, and was my first involvement with any sort of proper speedrunning event. The event tasks players to learn a brand new game within 12 […]

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T20 Competition returning for year 3

Galloping Ghost Arcade laid down the challenge once again, putting $500 and a one-year pass to the venue up for grabs to the winner of September’s T20 Competition. The T20 has been established as a “Tournament of 20 Games,” making it one of the more interesting – and challenging – competitions around. I’ve always been […]

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First thoughts: Pokken Tournament

Retail releases tend to be thin on the Nintendo Wii U system, but, when they do hit, that usually gives them a pretty good focus. Last year, Namco-Bandai took on the Pokemon license to offer up an arcade fighter featuring a chunk of the franchise’s cast. With a promised mix of eclectic characters and fighting, […]

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Review: DeathSmiles (PC)

We’re approaching 10 years since the heroines of DeathSmiles descended into arcades, but even now the unique themes and frantic action have kept the series alive and well in the hearts of shoot-‘em-up enthusiasts. When Cave announced it planned to release its catalog on Steam, DeathSmiles was practically a lock for the treatment, and its […]

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Getting into the game

With all of the talk about VR taking off, here is something I wrote a handful of years ago, that echoes all of the talk of virtual first-person shooters: Just imagine this game premise: You take the atmosphere of Tron, stick players in tight labyrinth corridors a la Wolfenstein 3D or Doom, place guns in […]

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Review: Ninja Senki DX (PC)

Ninja Senki is an indie game that is hot off its fifth anniversary, and Tribute is giving the title a re-release to extend the game’s reach to the Playstation 4, Playstation Vita and Steam audiences. The result is a DX version that brings an already quality platformer over to the marketplace with an appropriate injection […]

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A look at Batman: Arkham Knight (Xbox One)

Today marks the release of Batman: Arkham Knight, a title many fans of the franchise have been looking forward to for quite some time. It marks the series’ first appearance on the current generation of systems, and has easily been one of the most-anticipated titles for the first half of the year.

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The Generation Gap

Through my extracurricular activities at my college, I get to take in exactly how the 18-20 year old demographic takes in video games. Working at the college, myself and my boss, who is one year younger than I am, are often dumbfounded by how these students respond to video games. Still going to school, many […]

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Capcom’s Seth Killian on Fighting Games

I absolutely love fighting games. Behind rhythm games, it is my favorite genre of video games and if you mix the two genres, with games such as Slap Happy Rhythm Busters or Draglade, I find the results to be euphoric. The magic about fighting games, though, is that legions of gamers share the same love […]

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Dedication vs. Casual Play: Why Winning Isn’t Bad

Alexander “MixMasterLar” Browning was a freelance writer on the old Rithum.com and Gemubaka sites, and has also done opinion pieces on games and the industry here and there. Not one to agree with the majority, Lar has always offered his own views regardless of popular opinion. Today, he explains his reasoning on why gamers should strive to […]

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