"I didn't think I would see him yesterday, but nestlekwik was back and ready for action. Total gamer score is 35,153
points. That is a gain of 205 points over last time! We have now
entered the 35,000 GS club! He played Boom Boom Rocket, Transformers 2
finishing an amazing 9 achievements, GAROU MOW, Droplitz finishing 1
achievement, and then he tried to watch TV, but I killed the power...
If I can't have him, no one can."
Again, if you'd like your Xbox 360 to write its own blog, head over to 360Voice.com and while you're there, join our 360Voice group.
I apologize for the updates not being as timely this past week. JAFAX took more out of me than I had anticipated and when you couple that with me trying to situate myself at a new job and the Fourth of July holiday, I just had little time and motivation to produce material. I've also taken a temp position to fill in as Diehard GameFAN's public relations for the month of July, so don't be afraid to check out the site.
In the past week, I've found a little bit of free time to burn through both Fight Night Round 4 and Transformers: Revenge of The Fallen.
Fight Night was an enjoyable playthrough for the most part, but I do have to insist a lot of outlets are overrating the game just a tad. The legacy mode is about as tedious as a career mode can get - especially after the first 25 fights where your fighter has all three title belts at the heavyweight division and your goal is to then trudge through enough fights to land 51 career wins so you can retire as the greatest of all time (from hereon out referred to by its ludicrously awesome anagram GOAT). Furthermore, the training mini games that build up your boxer's stats are just as uninspired as ever and throw up more needless loading times for short bursts of action and I would dare say Don King's Prizefighter had much more enjoyable mini games. There's just nothing that makes the legacy mode more than just a string of fights and that falls as a huge burden on how much a single person can enjoy the game. Also, there is still just absolutely no CPU challenge to the game - I received all of the GOAT difficulty achievements, fighting Mike Tyson and Muhammad Ali on the hardest difficulty, with first-round knockouts. Once you discover the ins and outs and know what to do in the game, it's nearly unbarable to play against the CPU unless you just really want to hammer on someone.
Lastly, the final of my minor gripes, while it mostly stems from personal standpoint, the title just doesn't seem as fun as Round 2 or 3. I would say this personal assessment comes due to the new physics engine of the game, which I don't believe works quite as well as some outlets would lead you to believe. I really enjoyed the overexaggeration of the blows in Round 2 or 3 and a lot of this is lost in the translation of making Fight Night Round 4 the most technically sound boxing game ever. I would say Round 4 is the most realistic endeavor so far, but it also removes some of the simplicity and absurdity I enjoyed in the previous entries. The replays often look weak unless you hit an opponent's sweet spot, often times it appears that your glove completely misses the opponent resulting in other body parts hitting the fighter with unspectacular results and I've seen some very questionable hits where a soft graze completely floors an opponent with nearly full health and stanima. I'm also not a fan of the new corner system, which, while it speeds matches up, I feel brings the player out of the game. Am I supposed to believe that because I had a bad round, the cutman is going to refuse to treat my wounds? It doesn't make sense and I miss the feeling of being right in the boxer's face with my coach barking at me as I use my controller dexterity to heal my boxer.
There are a few other minor gripes, but, don't get me wrong, truth be told, Fight Night Round 4 is a solid game overall. Fighting a friend never gets old and with a more robust online offering, the game should really see some mileage.
I'm still finishing the tail end of Transformers, but I'm really not impressed by the game. It manages to be a movie-based game that doesn't royally suck, but nearly everything about it is mediocre and it gets pretty boring real fast. I might revisit the game in a future journal, but I'll reserve my full judgment for when I can complete both scenarios and perhaps give the online multiplayer a spin.
Getting back to business, though, keep checking back for more content this week as I anticipate a new Happy Hour, more reviews and another feature or two. As always, thanks for supporting us as we near even closer to dropping below the 1 million Alexa rank mark.