Since nestlekwik recently posted his older previews that included Konami's announcment of a U.S. release of its wildly popular Japanese game beatmania IIDX, I thought I would share my review of it. Hopefully, this will help players who saw Nestle's post and wanted to know more.
Konami gives the U.S. a small slice of the IIDX pie with the U.S. release of beatmania. While a good bit cheaper than importing any of the Japanese versions, do Americans get a decent taste of the goodness?
If you have played any music/rythym game before, you probably have heard of a game known as beatmania. The game was the first Bemani game ever made and kickstarted the music genre back around 1997. Its spin-off, beatmania IIDX (pronounced Two DX) upped the ante and added more keys, more songs, more ... everything. Since then, Japan has received a new IIDX at least once every two years. A few years ago, Konami decided to try its luck at bringing this game to the States. While still a fun little game, it's missing a lot from the Japanes titles - though, if you never played the imports, it'll be fun for awile.
We crave Gameplay
The game is played a lot like any other music game you can think of with the diffrence that you use a keyboad-style controller with a spinning disc-like object that is there to simulate a turntable. There are seven "keys" on the table that are about as big as a mouse button. The goal of the game is to pick between 5Key or 7Key mode, and then hit these keys and spin that turntable in time to music by following falling blocks (much like RockBand). Like Rockband, failing to hit the note will resuilt in the note not being played at all, but unlike most other titles, if you are offbeat here, then the song is played offbeat, making it hard to get back on the timing. The game judges you by the note, flashing words like "Great!" or "Poor" to tell you how close you were to hitting a note on time. The "Just Greats" (or a flashing "Great") that was in all the Japanese versions was replaced with the word "Perfect!". The change doesnt seem to change the gameplay however.
Another change the gameplay has is the final score at the end of a song, which judges players on their timing much like DDR or In The Groove. The judgement has been changed to resemble that of DDRMAX, and now you are awarded a grade two time higher than you would have had in the import versions. Again, this doesn't really change the gameplay, but can get on the nerves of older fans.
The biggest addition to the U.S. release over any of the Japanese ones is the inclusion of an extra, easier chart for each 7Key song. This helps beginners test the waters of the game engine much more easily than ever before.
We Got Da Beat!
Music games are made or broken by the soundtracks in them and beatmania is no different. Hardcore fans of DDR will recognize a few songs by the artist Good-Cool, and a couple of dj TAKA's fan favorites such as V and Colors. The rest is mostly either old beatmania songs (pre-IIDX a lot of times) or a brand new licensed song such as Moby's Lift me Higher or Timo's First Day. Fans of dance, techno and anything else with heavy beats will be right at home, but naming all the songs is pointless as there are already FAQs that do that.
The bad thing is, out of only 79 songs, you get 20 that are in 5key format and 50 that are in 7Key format, with about eight that can be played using both. And the sad part is songs on 5Key only have one difficulty. This is completely stupid and just proves that Konami thinks that people will forever replay its games even if they don't add more difficulties. The U.S. version of every game it brings us is always dull after you master the harder charts and this is no diffirent. In this game the hardest song is V, which alot of IIDX players have already played and have moved on to harder songs by playing imports.
Thankfully, getting used to the game is very hard, so the challenge is there, but for people who have already played, it's not enough. It's also worth noting that the movies that play when a song plays are, for the most part, just not that great. But you'll probably never notice it while playing.
Other points of interest
So with only 79 songs to unlock and enjoy, you expect there to be extra modes would you? The game has the standard 5Key, 7Key, Two Player, Practice Mode, Double Play and Course Modes you would expect to have in a Konami game, but other than that, there isn't that much to enjoy. The course mode is fun, since you play a set of five songs back to back and have Internet Ranking, but there isn't much new or challenging content if you've played the game before. Not only that, the game is based off of the beatmania IIDX 9th Style interface. What that means in a nutshell is that there isn't that many extra options to spice up the game. And if people are playing two players, both players have to use the same play mods (such as how fast the game runs, what difficulty you're playing, whether you have the turntable turned off, etc). Again, there were other, newer version Konami could have based this off of and it decided to fail us.
In the end, it's probably better to get this if you have never played it and are wanting to give it a chance. If you played the imports a lot, you'll probably just want to stick with those, but at the current price, it's with buying for the controller, which otherwise would cost you around 70 bucks in itself. I would love to see this game reinvented for the U.S. market with all the trimmings and content the Japanese players enjoy, but knowing Konami, it'll probably never happen
GemuBaka Final Review Socre: 2 out of 5
Purely for newer fans or players who are just tired of hearing rock all the time in their music games.